
The EuroCivic Lab Project
Strengthening European Identity and Citizenship through SDGs, Social Activism and Living Labs Methodology in School Education


Funding Programme
Duration
Total Budget
Partners
Reference Number
Website
Social Media
Objectives
Description
Erasmus+ Programme
Cooperation partnerships in school education
01/12/2024 - 30/11/2026
250.000 €
1. Eszterházy Károly Catholic University (Hungary) - Coordinator
2. Salesianos do Porto - Colégio (Portugal)
3. Siauliu "Saules" pradine mokykla (Lithuania)
4. Social Nebula (Greece)
5. Torbalı Atatürk Anadolu Lisesi (Turkey)
6. University of Vienna (Austria)
2024-1-HU01-KA220-SCH-000251467
under construction
under construction
The EuroCivic Lab project aims:
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to enhance teachers' training on European Identity formation practices and enrich their knowledge of innovative educational methodologies.
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to help the school community to support a renewed European identity that can respond to any challenges that the EU faces, with the 17 SDGs as its dimensions, and thus addressing critical issues of humanity.
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to enhance the teaching capacities and skills of teachers through engaging ways and interactive resources.
The EuroCivic Lab project will provide practical training for teachers in EU citizenship education, and the integration of European identity education in schools. Hence, it will encourage school communities to take an active role in reinforcing common European values. It will also introduce innovative educational practices such as EU citizenship education, social activism and the Living Lab methodology, benefiting national education systems.
Results
A training Kit for teachers on practices to shape and strengthen European Identity in their students, with the 17 SDGs as the dimensions.
A student Toolkit with educational resources and extracurricular activities for teachers to implement with their students, inspired by social activism and the Living Lab methodology.
A platform with a plethora of educational resources and assessment activities, all presented with gamified elements.